Create an Arcane Projectile VFX in Unreal Engine 5 Niagara Tutorial🔮✨🌀


 https://youtu.be/dy29tx1qHx0

Ready to design a fast, flowing, and impactful Arcane Projectile that looks ready for a magical barrage? 🤩 In this essential Unreal Engine 5 Niagara tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this complex Arcane Projectile VFX! This is a core skill for game developers and VFX artists focusing on creating convincing combat abilities, magical attacks, and stylized fantasy projectiles.


Today, we will create this arcane projectile using a multi-layered approach:


Energy Core: We'll start with the main core, featuring a sphere/orb kind of material that pulsates with arcane energy.


Wavey Ribbon Trails: The core technique will involve creating multiple wavey ribbon trails that follow the core. You will learn to customize each ribbon trail with different wave velocity, pattern frequency, and size to achieve a complex, swirling, and dynamic appearance, and create a cool trail material for them.


Ambient Particles: At last, we will add some ambient particles (sparks and wisps) to complete the effect, simulating the loose energy shedding from the fast-moving projectile.


This tutorial covers the textures, the custom core and trail materials, and the advanced Ribbon Emitter techniques required for this high-quality projectile, ensuring your videos gain more visibility by targeting key search terms like Arcane Projectile VFX, Magic Orb Trail, and Unreal Engine Niagara Tutorial. Master the art of flowing, stylized magical effects!


What You'll Learn in this Tutorial:

✅ Arcane Projectile Core: Understand how to build an emissive, pulsing material for the central energy orb.


✅ Advanced Ribbon Control: Learn the crucial technique of layering multiple Ribbon Emitters and manipulating their individual wave parameters (velocity, frequency, amplitude) to achieve complex, non-uniform motion.


✅ Magic Trail Material: Step-by-step guidance on creating a dynamic material perfect for a flowing, energy-based projectile trail.


✅ VFX Production: Master the use of key particle attributes to ensure the projectile travels quickly and maintains its shape and complex energy flow.


Keywords & Information:

Tutorial Level: Beginner


Software: Unreal Engine 5 (UE5) / Applicable to UE4


Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Healing VFX, Healing Beam, Magical VFX, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.


Stay Connected & Support the Channel:

I hope this Unreal Engine tutorial helps you master creating the cool Arcane Projectile VFX! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more VFX tutorials! 🔔


Support the Channel: https://www.patreon.com/Ashif


Website (Tutorials/Work): https://cghow.com/


Twitter/X: https://x.com/cghow_


ArtStation: https://www.artstation.com/ashif


Instagram: https://www.instagram.com/cghow.com_/


Full Niagara Tutorials Playlist: http://bit.ly/2SmPEuT


Unreal engine VFX Tutorials Playlist: http://bit.ly/2JNXyJZ


Support me on: paypal.me/9953280644


Discussion & Help Forum: http://bit.ly/2Lo0Er7


Check out my Unreal Engine Marketplace VFX Packs:


Niagara Effects Pack - http://bit.ly/2LWgZTx


Advanced Magical FX - http://bit.ly/2XQYyXL


#UE5Niagara #ArcaneVFX #ribbontrail 


0:00 Intro: Orb Projectile Effect

0:26 Part 1: Orb Material

0:35 Material Setup: Unlit/Translucent

0:48 Noise Texture & Tiling

1:37 Adding Panning Motion

1:55 Fresnel for Edge Glow

2:20 Lerp for Dual Colors

3:42 Boosting Edge Brightness

4:59 Part 2: Orb Niagara Setup

5:05 Emitter Setup: Mesh/Sphere

5:38 Apply Orb Material

5:50 Initial Mesh Orientation

6:13 Dynamic Params: Tiling/Speed

6:51 WPO Setup: Noise Distortion

9:23 Sprite Glow Layer

10:31 Part 3: Tentacle Trail (Ribbons)

10:43 Emitter: Base Velocity

11:09 Wavy Motion: Rotate Vector

11:32 Animating Wave: Sine Wave

11:57 Ribbon Renderer & Thickness

12:22 Part 4: Ribbon Material

13:13 Opacity Fade: Radial

13:31 Head-to-Tail Color Gradient

14:27 Particle Color Intensity

14:55 Apply Trail Material

16:25 Layered Ribbon Variation

17:28 Part 5: Head Fade Mesh

18:22 Material: Back-Fade Shape

18:50 Non-Uniform Scale (Stretch)

22:00 Final Touch: Sparkle Trail

22:52 Sparkle Emitter: Curl Noise

24:09 Final Result

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