https://youtu.be/CDP--l84RWs
Want a comprehensive guide to designing a spectacular Sand Shield VFX that provides protection, creates dynamic material transitions on the character, and interacts realistically with the ground? 🤩 In this essential Unreal Engine 5 Niagara tutorial, your guide, Ashif Ali, a RealtimeVFX artist from India, will teach you every step of this complex Sand Shield FX! This is a core skill for game developers and VFX artists focusing on creating convincing elemental defenses, character transformations, and seamless ground interaction.
In this tutorial, we will build the entire effect from scratch, focusing on three main, interconnected elements:
Character Sand Armor: We'll create a mesmerizing sand magical material that transitions onto the character's body, simulating sand forming into protective armor.
Shield Sand Barrier: We'll design the core shield sand material and its VFX, including sprite-based falling sand and heavy smoky dust surrounding the barrier.
Ground Interaction: We will implement a realistic sand decal on the ground where the shield is deployed, selling the impact and weight of the effect.
You will learn the textures, materials, and Niagara emitters required to make a truly cohesive and high-quality elemental defense effect, ensuring your videos gain more visibility by targeting key search terms like Sand Shield VFX, Elemental Armor Effect, and Unreal Engine Niagara Tutorial. Master the art of dynamic, ground-interactive visual effects!
What You'll Learn in this Tutorial:
✅ Character Material Transition: Understand how to use material functions and parameters to smoothly transition the character from their default look to a sand-armored state.
✅ Layered Shield VFX: Learn the layering of sprites (for falling sand), velocity, and noise to create a dense, swirling, and visually impenetrable shield barrier.
✅ Ground Decal Integration: Step-by-step guidance on spawning and controlling a large, temporary sand decal on the ground plane using the Niagara system for strong impact feedback.
✅ VFX Production: Master the use of key particle attributes to ensure the sand particles simulate gravity and fluid motion accurately.
Keywords & Information:
Tutorial Level: Beginner
Software: Unreal Engine 5 (UE5) / Applicable to UE4
Keywords: Unreal Engine 5, UE5, UE5 Niagara, Niagara tutorial, Healing VFX, Healing Beam, Magical VFX, RealtimeVFX, Game VFX, Unreal Engine tutorial, VFX tutorial, Game art, UE5 particle system, Niagara particle effect, visual effects, CGHOW, Ashif Ali.
Stay Connected & Support the Channel:
I hope this Unreal Engine tutorial helps you master creating the cool Sand Shield VFX! If you enjoyed it, be sure to hit that like button 👍 and subscribe for more VFX tutorials! 🔔
Support the Channel: https://www.patreon.com/Ashif
Website (Tutorials/Work): https://cghow.com/
Twitter/X: https://x.com/cghow_
ArtStation: https://www.artstation.com/ashif
Instagram: https://www.instagram.com/cghow.com_/
Full Niagara Tutorials Playlist: http://bit.ly/2SmPEuT
Unreal engine VFX Tutorials Playlist: http://bit.ly/2JNXyJZ
Support me on: paypal.me/9953280644
Discussion & Help Forum: http://bit.ly/2Lo0Er7
Check out my Unreal Engine Marketplace VFX Packs:
Niagara Effects Pack - http://bit.ly/2LWgZTx
Advanced Magical FX - http://bit.ly/2XQYyXL
#UE5Niagara #SandVFX #ElementalFX
0:00 Intro: Sand Shield Effect
0:30 Part 1: Sand Character Material
0:30 Sand Material: Base Color & Noise
1:40 Chaos Function: Grainy Dot Emission
2:30 Dot Emission Control (Power)
4:45 Adding Fresnel for Edge Glow
5:57 Part 2: Shield Mesh Setup
6:17 Emitter: Minimal (Once/Infinite)
6:34 Mesh Renderer: Capsule/Cylinder Mesh
7:08 Mesh Size & Offset
7:27 Part 3: Shield Additive Material
7:40 Material: Additive Translucent
8:03 Noise, Stars, Fresnel for Opacity Mask
8:25 Apply Shield Material
9:13 Adjusting Mesh Scale/Placement
9:55 Part 4: Decal (Ground Effect)
9:59 Duplicate Material: M_Sand_Decal
10:09 Decal Domain Setup
11:09 Radial Masking for Round Shape
11:23 Vector to Radial (Ring Pattern)
11:39 Panning for Ground Animation
12:08 Aligning Decal Position & Scale
12:35 Part 5: Shield WPO (Mesh Distortion)
12:43 WPO Setup: Vertex Normal & Dynamic Param
13:46 Problem: Mesh Edges Breaking
14:04 Solution: Using 3D Noise (World Position)
14:26 Animating 3D Noise with Time
15:00 Adjusting 3D Noise Settings (Smoothness)
15:35 WPO Pan Speed Control
16:16 Part 6: Dust & Smoke Layers
16:21 Dust Emitter: Fountain/Cylinder Location
16:50 Velocity, Gravity, Curl Noise
17:17 GPU Sprite (High Count)
17:41 Color Randomization
18:49 Smoke Emitter: SubUV Material
19:25 SubUV Animation
20:18 Smoke Opacity & Fill
20:37 Final Result & Conclusion

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