Mesh FX in Unreal Engine 5 Niagara Tutorial


 https://youtu.be/0LoCTT7OJPs

In this Unreal Engine 5 tutorial, you’ll learn how to create a stylized glowing edge cube effect using custom material nodes and the Niagara particle system! We break down how to set up procedural glowing borders and center lines using UV coordinates, add noise distortion, derive normal maps, and bring it all together inside Niagara with mesh particles.


📌 What You'll Learn:

🔹 Procedural Edge & Center Lines: Masking texture coordinates and using step nodes to control line thickness.

🔹 Noise & Distortion: Blending noise textures to give organic distortion and dissolve details.

🔹 Surface Shading: Setting up base color, emissive glow, and generating normal maps with Flatten Normal control.

🔹 Niagara Particle Setup: Spawning mesh cubes, controlling orientation, and layering smaller cubes around a sphere location.


⏱️ Timestamps:

00:00 - Intro & Effect Breakdown

00:22 - Setting up Cube Material & UV Coordinates

01:26 - Creating Glowing Center & Border Edges

02:36 - Adding Noise Distortion & Dissolve

03:55 - Emissive Glow, Base Color & Normal Maps

07:08 - Building the Niagara Mesh Emitter

08:38 - Mesh Orientation & Rotation

08:54 - Adding Surrounding Floating Cubes

09:35 - Final Result & Clean Up


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💬 Discord Community: https://discord.gg/CYQSpKwawb

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📺 YouTube Channel: https://www.youtube.com/cghow

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#UnrealEngine5 #UE5 #Niagara #VFX #GameDev #CGHOW #MaterialEditor

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